An Introduction to Interactive Programming in Python Part 1

  • Course StartSelf-paced
  • Course Duration5 weeks
  • Workload7-10 hours per week
  • Credit OfferedCertificate Available
  • TuitionSubscription

Learn the basic elements of programming and use them to create simple interactive applications.

Course Description

Part of the Fundamentals of Computing specialization.

This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple. These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse.

In part 1 of this course, we will introduce the basic elements of programming (such as expressions, conditionals, and functions) and then use these elements to create simple interactive applications such as a digital stopwatch. Part 1 of this class will culminate in building a version of the classic arcade game “Pong.”

Recommended Background

A knowledge of high school mathematics is required. While the class is designed for students with no prior programming experience, some beginning programmers have viewed the class as being fast-paced. For students interested in some light preparation prior to the start of class, we recommend a self-paced Python learning site such as codecademy.com.

Lecture Samples

Contact

Any questions? Please e-mail RiceOnline.rice.edu

Professor Information

Picture of Dr. Joe Warren

Dr. Joe Warren

Joe Warren is a Professor in the Department of Computer Science at Rice University. His main area of research interest is computer graphics and geometric modeling, where he has published extensively. He is the author of the book Subdivision Methods for Geometric Design. He also has a love for computer gaming, both playing games and […]

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Picture of Dr. Scott Rixner

Dr. Scott Rixner

Scott Rixner is a Professor of Computer Science at Rice University. His research spans virtualization, operating systems, and computer architecture, with a specific focus on memory systems and networking. He is well versed in the internals of the Python programming language, as he has developed Python interpreters for both embedded systems and web browsers. He […]

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Picture of Dr. Luay Nakhleh

Dr. Luay Nakhleh

Luay Nakhleh received a BSc degree in Computer Science from the Technion (Israel) in 1996, a Master’s degree in Computer Science from Texas A&M University in 1998, and a PhD degree in Computer Science from UT Austin in May 2004 (Advisor: Prof. Tandy Warnow). While at UT Austin, he received the Outstanding Doctoral Dissertation Award, […]

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